
The CLASSES in the Land of Mordor

ALCHEMIST
An alchemist is capable of transmuting objects into gold, and
an experienced alchemist can quickly concoct magic potions and
balms capable of arcane actions. The alchemist is also able
to detect magic in objects that others may not see.
| Skills: | Transmute, | Detect Magic |
| Prime Requisites: | Intelligence, | Dexterity |
| Suggested Race: | Dark-Elf |
ASSASSIN
An assassin is one who lurks in shadows, waiting to quickly
dispatch his or her victim. Assassins are noted for their
ability to back-stab and deal incredible amounts of damage,
or even a quick death, with the first blow. The assassin
can hide better than most other classes.
| Skills: | Sneak, | Back-Stab |
| Prime Requisites: | Strength, | Dexterity |
| Suggested Race: | Orc |
BARBARIAN
Raised in the harsh lands of tribal villages, barbarians are hearty
warriors capable of sustaining blow after heavy blow from opponents.
Barbarians can bash an opponent, rendering them stunned for a while
and unable to attack. The barbarian can also circle an opponent, an
excellent tactic used during a fight.
| Skills: | Bash, | Circle |
| Prime Requisites: | Strength, | Constitution |
| Suggested Race: | Ogre, | Half-Giant |
BARD
Bards are clever and resourceful, increasing in lore and knowledge
as they gain in level. The more scholarly bards can entertain an
entire room with a song which will invigorate all. Also, bards have
been known to charm friends so completely that they are beyond harm.
They can also often charm their foes. A bard is capable of divining
the level of luck a person may have. Luck can be a strong factor in
the outcome of some events, and knowing your level of luck may be
quite important.
| Skills: | Charm, | Sing, | Fortune Telling |
| Prime Requisites: | Piety |
| Suggested Race: | Half-Elf, | Human |
CLERIC
The cleric is the most powerful of the classes in the arts of
healing. In addition to the ability to heal, the cleric can turn
the undead. Clerics can also achieve magical powers only bested
by a mage, and in some cases can cast spells that even a mage
cannot achieve. The cleric can teach certain spells to others.
| Skills: | Teach, | Turn, | Pray |
| Prime Requisites: | Piety |
| Suggested Race: | Gnome, | Human |
DRUID
The druid is a master of the health arts. As the druid is immune
to poison and disease, he or she can often go where others would
fail. The druid is neutral, and can thus make use of both good
and evil objects. The druid is a priest of nature, and is at home
in the forests and wilds. Druids can speak to animals, learning
secrets others may never find. They also have the ability to gaze,
which allows them to see beyond the immediate area where may be.
| Skills: | Teach, | Poison Immunity |
| Prime Requisites: | Piety, | Constitution |
| Suggested Race: | Gnome |
FIGHTER
The fighter is a master of weaponry and fighting arts. An advanced
fighter will achieve great proficiency in the use of weapons, and
above the third level will never fumble a weapon. The fighter can
circle opponents.
| Skills: | Circle, | Weapon Proficiency |
| Prime Requisites: | Strength, | Dexterity |
| Suggested Race: | Half-Giant |
MAGE
A master of the magic arts, the mage will gain the power to unleash
incredible amounts of damage by means of spells, although magic alone
cannot overcome all enemies. A mage can teach low level spells to
other people, once the mage has learned them. In addition, the mage
is the only class that is able to enchant items or use the highest
level spells.
| Skills: | Teach, | Enchant, | Spells |
| Prime Requisites: | Intelligence |
| Suggested Race: | Elf |
MONK
The monk is adept at hand-to-hand combat and can kill with only a
touch. The hands of a monk are as deadly as any weapon wielded by
others. Monks are solitary, preferring only the company of other
monks who share their beliefs and talents.
| Skills: | Touch, | Pick Locks |
| Prime Requisites: | Dexterity |
| Suggested Race: | Orc |
PALADIN
The Paladin is a brave warrior of faith, and must continue to be
good aligned in order to inflict damage. An evil Paladin suffers
greatly, but a good Paladin gains extra strength from his faith.
The Paladin is a powerful warrior and healer, and like clerics,
can turn the undead.
| Skills: | Turn, | Pray, | Weapons Proficiency |
| Prime Requisites: | Strength | Piety |
| Suggested Race: | Human |
RANGER
The ranger is a skillful fighter with the abilities to hide, to
track both opponents and friends, and to search for things hidden
such as monsters, treasures, and exits. A ranger can hasten, and
thus attack faster than other classes. Rangers are necessary for
some of the quests, as tracking can be required in some areas.
Parties without a ranger can become hopelessly lost. Rangers have
two additional talents; they can often speak to animals and monsters,
and they can gaze, an ability to see beyond the immediate area where
they may be.
| Skills: | Track, | Haste |
| Prime Requisites: | Dexterity |
| Suggested Race: | Half-Orc, | Hobbit |
THIEF
A thief is a very valuable player in any group of adventurers,
and in some cases, necessary. A thief is capable of picking
locks and stealing from opponents, and has the ability to sneak
undetected from place to place. Like the assassin, a thief can
also back-stab.
| Skills: | Steal, | Pick Locks, | Peek, | Back-Stab, | Sneak |
| Prime Requisites: | Dexterity |
| Suggested Race: | Hobbit |



-- Styx, the Dungeonmaster
BACK